NiteOut - Event & Virtual

Social Media

NiteOut - Event & Virtual Social Media

NiteOut - Event & Virtual Social Media

NiteOut - Event & Virtual

Social Media

NiteOut - Event & Virtual

Social Media

NiteOut - Event & Virtual

Social Media

Lead Product Designer

NiteOut is a social media app where users can meet and have fun virtually in a 3d space. My role was to guide the design team through our redesign as well as direct the purpose and meaning for the end users.

NiteOut is a social media app where users can meet and have fun virtually in a 3d space. My role was to guide the design team through our redesign as well as direct the purpose and meaning for the end users.

NiteOut is a social media app where users can meet and have fun virtually in a 3d space. My role was to guide the design team through our redesign as well as direct the purpose and meaning for the end users.

NiteOut is a social media app where users can meet and have fun virtually in a 3d space. My role was to guide the design team through our redesign as well as direct the purpose and meaning for the end users.

NiteOut is a social media app where users can meet and have fun virtually in a 3d space. My role was to guide the design team through our redesign as well as direct the purpose and meaning for the end users.

NiteOut is a social media app where users can meet and have fun virtually in a 3d space. My role was to guide the design team through our redesign as well as direct the purpose and meaning for the end users.

Team

Software Engineers, CEO/Founder, and Designer

Software Engineers, CEO/Founder, and Designer

Software Engineers, CEO/Founder, and Designer

Software Engineers, CEO/Founder, and Designer

Software Engineers, CEO/Founder, and Designer

Software Engineers, CEO/Founder, and Designer

Duration

July 2021 - July 2022

July 2021 - July 2022

July 2021 - July 2022

July 2021 - July 2022

July 2021 - July 2022

July 2021 - July 2022

Background

During my time at NiteOut, I led the redesign and guided the project's direction, ensuring a consistent design to build user trust in the app.

During my time at NiteOut, I led the redesign and guided the project's direction, ensuring a consistent design to build user trust in the app.

During my time at NiteOut, I led the redesign and guided the project's direction, ensuring a consistent design to build user trust in the app.

During my time at NiteOut, I led the redesign and guided the project's direction, ensuring a consistent design to build user trust in the app.

During my time at NiteOut, I led the redesign and guided the project's direction, ensuring a consistent design to build user trust in the app.

During my time at NiteOut, I led the redesign and guided the project's direction, ensuring a consistent design to build user trust in the app.

Can’t disclose client details due to NDA

Can’t disclose client details due to NDA

Can’t disclose client details due to NDA

Can’t disclose client details due to NDA

Can’t disclose client details due to NDA

Goals

Our goal is to let you casually meet and connect with new people.

Our goal is to let you casually meet and connect with new people.

Our goal is to let you casually meet and connect with new people.

Our goal is to let you casually meet and connect with new people.

Our goal is to let you casually meet and connect with new people.

Our goal is to let you casually meet and connect with new people.

Fun.

Fun.

Fun.

Fun.

Fun.

Fun.

Fun.

Games and music experiences from the app in a virtual 3D environment.

Connection.

Connection.

Connection.

Connection.

Connection.

Connection.

Connection.

Find ways to meet and connect with new people in an inviting setting.

Experiences.

Experiences.

Experiences.

Experiences.

Experiences.

Experiences.

Experiences.

Virtual spaces are meant to enhance, scale and complement that experience

Iteration

Beginning this project, I began focusing on the onboarding, user profile, chatting, and game experience. Ensuring expression, personalization, and privacy was of upmost importance.

Beginning this project, I began focusing on the onboarding, user profile, chatting, and game experience. Ensuring expression, personalization, and privacy was of upmost importance.

Beginning this project, I began focusing on the onboarding, user profile, chatting, and game experience. Ensuring expression, personalization, and privacy was of upmost importance.

Beginning this project, I began focusing on the onboarding, user profile, chatting, and game experience. Ensuring expression, personalization, and privacy was of upmost importance.

Beginning this project, I began focusing on the onboarding, user profile, chatting, and game experience. Ensuring expression, personalization, and privacy was of upmost importance.

Beginning this project, I began focusing on the onboarding, user profile, chatting, and game experience. Ensuring expression, personalization, and privacy was of upmost importance.

Reflection & Learnings

I worked closely with the engineering team and learned a lot about their technical constraints and how to resolve the design to be robust. It was a fun experience and I enjoyed working on an application that facilitates fun and 3D environments.

I worked closely with the engineering team and learned a lot about their technical constraints and how to resolve the design to be robust. It was a fun experience and I enjoyed working on an application that facilitates fun and 3D environments.

I worked closely with the engineering team and learned a lot about their technical constraints and how to resolve the design to be robust. It was a fun experience and I enjoyed working on an application that facilitates fun and 3D environments.

I worked closely with the engineering team and learned a lot about their technical constraints and how to resolve the design to be robust. It was a fun experience and I enjoyed working on an application that facilitates fun and 3D environments.

I worked closely with the engineering team and learned a lot about their technical constraints and how to resolve the design to be robust. It was a fun experience and I enjoyed working on an application that facilitates fun and 3D environments.

I worked closely with the engineering team and learned a lot about their technical constraints and how to resolve the design to be robust. It was a fun experience and I enjoyed working on an application that facilitates fun and 3D environments.

© 2025 Nicholas Glaser