NiteOut - Event & Virtual
Social Media
NiteOut - Event & Virtual Social Media
NiteOut - Event & Virtual Social Media
NiteOut - Event & Virtual
Social Media
NiteOut - Event & Virtual
Social Media
NiteOut - Event & Virtual
Social Media
Lead Product Designer
NiteOut is a social media app where users can meet and have fun virtually in a 3d space. My role was to guide the design team through our redesign as well as direct the purpose and meaning for the end users.
NiteOut is a social media app where users can meet and have fun virtually in a 3d space. My role was to guide the design team through our redesign as well as direct the purpose and meaning for the end users.
NiteOut is a social media app where users can meet and have fun virtually in a 3d space. My role was to guide the design team through our redesign as well as direct the purpose and meaning for the end users.
NiteOut is a social media app where users can meet and have fun virtually in a 3d space. My role was to guide the design team through our redesign as well as direct the purpose and meaning for the end users.
NiteOut is a social media app where users can meet and have fun virtually in a 3d space. My role was to guide the design team through our redesign as well as direct the purpose and meaning for the end users.
NiteOut is a social media app where users can meet and have fun virtually in a 3d space. My role was to guide the design team through our redesign as well as direct the purpose and meaning for the end users.










Team
Software Engineers, CEO/Founder, and Designer
Software Engineers, CEO/Founder, and Designer
Software Engineers, CEO/Founder, and Designer
Software Engineers, CEO/Founder, and Designer
Software Engineers, CEO/Founder, and Designer
Software Engineers, CEO/Founder, and Designer
Duration
July 2021 - July 2022
July 2021 - July 2022
July 2021 - July 2022
July 2021 - July 2022
July 2021 - July 2022
July 2021 - July 2022
Background
During my time at NiteOut, I led the redesign and guided the project's direction, ensuring a consistent design to build user trust in the app.
During my time at NiteOut, I led the redesign and guided the project's direction, ensuring a consistent design to build user trust in the app.
During my time at NiteOut, I led the redesign and guided the project's direction, ensuring a consistent design to build user trust in the app.
During my time at NiteOut, I led the redesign and guided the project's direction, ensuring a consistent design to build user trust in the app.
During my time at NiteOut, I led the redesign and guided the project's direction, ensuring a consistent design to build user trust in the app.
During my time at NiteOut, I led the redesign and guided the project's direction, ensuring a consistent design to build user trust in the app.
Can’t disclose client details due to NDA
Can’t disclose client details due to NDA
Can’t disclose client details due to NDA
Can’t disclose client details due to NDA
Can’t disclose client details due to NDA
Goals
Our goal is to let you casually meet and connect with new people.
Our goal is to let you casually meet and connect with new people.
Our goal is to let you casually meet and connect with new people.
Our goal is to let you casually meet and connect with new people.
Our goal is to let you casually meet and connect with new people.
Our goal is to let you casually meet and connect with new people.
Fun.
Fun.
Fun.
Fun.
Fun.
Fun.
Fun.
Games and music experiences from the app in a virtual 3D environment.
Connection.
Connection.
Connection.
Connection.
Connection.
Connection.
Connection.
Find ways to meet and connect with new people in an inviting setting.
Experiences.
Experiences.
Experiences.
Experiences.
Experiences.
Experiences.
Experiences.
Virtual spaces are meant to enhance, scale and complement that experience
Iteration
Beginning this project, I began focusing on the onboarding, user profile, chatting, and game experience. Ensuring expression, personalization, and privacy was of upmost importance.
Beginning this project, I began focusing on the onboarding, user profile, chatting, and game experience. Ensuring expression, personalization, and privacy was of upmost importance.
Beginning this project, I began focusing on the onboarding, user profile, chatting, and game experience. Ensuring expression, personalization, and privacy was of upmost importance.
Beginning this project, I began focusing on the onboarding, user profile, chatting, and game experience. Ensuring expression, personalization, and privacy was of upmost importance.
Beginning this project, I began focusing on the onboarding, user profile, chatting, and game experience. Ensuring expression, personalization, and privacy was of upmost importance.
Beginning this project, I began focusing on the onboarding, user profile, chatting, and game experience. Ensuring expression, personalization, and privacy was of upmost importance.










Reflection & Learnings
I worked closely with the engineering team and learned a lot about their technical constraints and how to resolve the design to be robust. It was a fun experience and I enjoyed working on an application that facilitates fun and 3D environments.
I worked closely with the engineering team and learned a lot about their technical constraints and how to resolve the design to be robust. It was a fun experience and I enjoyed working on an application that facilitates fun and 3D environments.
I worked closely with the engineering team and learned a lot about their technical constraints and how to resolve the design to be robust. It was a fun experience and I enjoyed working on an application that facilitates fun and 3D environments.
I worked closely with the engineering team and learned a lot about their technical constraints and how to resolve the design to be robust. It was a fun experience and I enjoyed working on an application that facilitates fun and 3D environments.
I worked closely with the engineering team and learned a lot about their technical constraints and how to resolve the design to be robust. It was a fun experience and I enjoyed working on an application that facilitates fun and 3D environments.
I worked closely with the engineering team and learned a lot about their technical constraints and how to resolve the design to be robust. It was a fun experience and I enjoyed working on an application that facilitates fun and 3D environments.
© 2025 Nicholas Glaser